PROFESSIONAL SUMMARY

Lead Game Artist with 10+ years in the mobile games industry, specializing in casual and puzzle Games. Experienced in leading teams, defining style guides, and building efficient pipelines. Skilled in 2D/3D art, animation, and UI, with expertise in Maya, Blender, Spine, Photoshop, Illustrator, Unity, and AI-driven tools.

WORK EXPERIENCE

Senior Motion designer
01/2023 - Present
Starberry Games , Berlin, Germany
Fully responsible for leading the creative vision and production of marketing assets for mobile games, with a strong focus on user acquisition and performance growth. Defined and executed the marketing video strategy, translating game aesthetics into visually compelling ads and playables. Collaborated closely with cross-functional teams (UA, design, and product) to align artistic direction with KPIs and player insights. Mentored and guided freelance artists, ensuring creative consistency and high visual standards. Continuously refined workflows and pipelines to improve efficiency, quality, and scalability. Proactively researched and applied emerging industry trends and tools, including AI-assisted workflows, to keep creatives competitive and engaging.
Senior Motion designer
06/2021 - 12/2022
Popcore , Berlin, Germany
Led a cross-disciplinary creative team of motion designers and artists, guiding concept development, optimizing workflows, and ensuring delivery of high-quality marketing creatives for mobile games. Collaborated closely with designers and developers to enhance player engagement and campaign performance. Proactively identified trends and adapted creative strategies to keep content fresh and competitive.
Lead 2D/3D Animator & VFX designer
04/2017 - 05/2021
Beyn - Spinma4c Company (iGaming) , Istanbul, Turkey
Led the animation and VFX for multiple game projects, overseeing the full production pipeline from concept to implementation. Created character rigs, gameplay animations, and VFX, ensuring seamless integration within the game engine. Collaborated closely with artists, designers, and developers to optimize performance and maintain visual consistency across all assets.
Took ownership of upgrading and refining the animation workflow, modernizing outdated pipelines to improve efficiency and quality. Acted as the key bridge between the art and development teams, ensuring smooth communication and technical alignment. Additionally, mentored and supported junior animators, providing feedback, training, and creative direction to elevate overall team performance.
Senior Animator
10/2009 - 03/2017
I began my career as an animator and have since worked with various companies as both a freelance and full-time animator. My responsibilities have primarily involved 3D/2D animations, depending on the project and game engine.

EDUCATION

Somware System
01/2003 - 01/2007
The University of Applied Science and TecEnology

SKILLS

Technical Skills: Art Direction & Visual Development, Team Leadership & Mentorship, Animation & VFX Creation (2D/3D), Pipeline & Workflow Optimization, Cross-disciplinary Collaboration (Art, Design, Dev, UA), Creative Strategy, Trend Research & Visual Benchmarking
Soft Skills: Spine, After effects, Photoshop, Animate, Unity (implementation, animation setup, optimization)
Tools: Blender, Spine, Maya, 3D Max, After Effects, Premiere Pro, Photoshop, illustrator, Animate, Figma, Unity (implementation, animation setup, optimization), Experience with AI-assisted art and animation workflows