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Led a team of 6 developers as the release, packaging, and build lead for the U30, a low-cost, high-density cloud video transcoding accelerator, achieving a 30% reduction in build times and accelerating time-to-market
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Developed and deployed production-ready Docker images with pre-installed Xilinx packages, dependencies, and runtime drivers, streamlining development and deployment workflows for streaming and cloud gaming platforms, resulting in a 25% increase in developer efficiency
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Engineered HDR10/HDR10+ metadata extraction and reinsertion for H.264/HEVC bitstreams, enhancing video quality compliance and improving end-user visual experience by 15%
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Authored advanced encoder firmware for H.264/HEVC with custom rate control and frame-level QP tuning, boosting video quality metrics by 20% while maintaining optimal bitrate
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Spearheaded prototyping of hierarchical motion estimation on a VLIW SIMD vector processor, validating architectural feasibility and informing future hardware design improvements
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Mentored junior engineers on GStreamer and FFmpeg plugin architectures, fostering team skill development and improving plugin integration efficiency by 18%