Calman Raul

[email protected] 40771368543

PROFESSIONAL SUMMARY

Passionate junior Unity developer with hands-on experience creating engaging gameplay systems and immersive level designs for projects like Fried and PlanetEvac. Adept at translating creative ideas into polished, playable games through strong problem-solving skills and a fast-learning, self-taught approach. Eager to contribute innovative solutions and collaborate effectively within dynamic game development teams to deliver high-quality player experiences.

EDUCATION

Bacalaureat Matematica-Informatica
09/2021 - 06/2025
Colegiul National Andrei Muresanu , Romania Bistrita

SKILLS

PROJECTS

PlanetEvac 🔗
Technologies: Unity, C#, Unity Animation System, Unity Lighting System, Audio Integration
Developed an endless runner game in 3 days for Speed MiniJam, featuring a robot tasked with planting explosives on an asteroid and escaping before destruction, demonstrating rapid prototyping and game design skills
Engineered a modular level generation system using Unity prefabs and marker-based alignment, enabling seamless infinite level variations and enhancing replayability
Integrated player animations, dynamic Unity lighting, and immersive sound effects to improve user engagement and overall gameplay experience
Fried! 🔗
Technologies: Unity, C#, Unity Physics Engine, Unity UI Toolkit, Visual Studio
Developed 'Fried!' as an exploratory project to master Unity engine fundamentals and C# scripting, progressively enhancing game mechanics and user experience through iterative design
Implemented core gameplay features including physics-based interactions and UI elements, optimizing performance to achieve smooth frame rates across multiple platforms
Led the full project lifecycle from concept to deployment, culminating in a public release that served as a personal milestone and foundation for a career in game development
Adfaber, Java Greenfoot 🔗
Technologies: Java, Greenfoot, Object-Oriented Programming, Game Development, Rapid Prototyping
Competed in a national programming competition in Romania, achieving 3rd place by rapidly mastering Java and the Greenfoot framework within a two-week timeframe
Designed and developed an interactive game from concept to deployment, demonstrating strong problem-solving skills and adaptability under tight deadlines
Collaborated with peers to refine game mechanics and optimize performance, resulting in a polished final product that met competition standards